# 🚆 Rail Station

![Rail Station](https://cdn2.vnations.net/images/buildings/rail.png)

A **Rail Station** links a region to the national rail network. Workers can commute by train, and NPCs can migrate between distant regions.

## Requirements

|     |     |
|-----|-----|
| **VBX cost** | 50  |
| **Productivity required** | 450 |
| **Materials** | 150 Wood, 150 Steel, 150 Cement |
| **Appeal** | \+10 |
| **Prerequisites** | None |

## Effects

### Commuting (players)

If you work for a company in another region and can't drive there, you can **catch the train** when both your region and your workplace's region have a working Rail Station.

* Rail commuters get a **+25% production bonus** on their shift.
* Commuting by train adds a little pollution.

### Migration (NPCs)

* Discontented NPCs with a transport ticket can take the train from a region with an active Rail Station to **any other region with a Rail Station**, however far away.
* Trains are the first option NPCs try when they move. A good rail network lets well-run regions attract people from all over the country.


:::info
A Rail Station needs integrity above 0% to carry passengers.

:::

## See also

* [Harbour](/doc/harbour-PL8Ti6nfX8) · [Industrial Complex](/doc/industrial-complex-zzaJihWyJM)
* [NPCs: How the Population Works](/doc/npcs-how-the-population-works-eH86DlgK0X)
* [Infrastructure](/doc/infrastructure-tvXBC79OnR)