# ⚓ Harbour

![Harbour](https://cdn2.vnations.net/images/buildings/harbour.png)

A **Harbour** gives a nation access to the sea. It builds up a naval fleet over time, lets your forces launch invasions across the water, and makes sea travel easier on boats.

## Requirements

|     |     |
|-----|-----|
| **VBX cost** | 100 |
| **Productivity required** | 700 |
| **Materials** | 350 Iron, 350 Wood |
| **Appeal** | \+25 |
| **Prerequisites** | Must be built in a **coastal** region |

## Effects

* **Fleet building:** each Harbour adds **1 ship per day** to the nation's fleet in that region's drydock.
* **Naval invasions:** your nation needs a working Harbour (integrity above 0%) to attack across a coastal border.
* **Sea travel:** when sailing between coastal regions, boats (Q3 vehicles) take less wear for each Harbour at the departure or destination region. One Harbour halves the wear, and two remove it entirely.
* **Harbour page:** the Harbour has its own page for managing fleets and the drydock. The President, Vice President, Defence Minister and the Harbour's Commanding Officer can use its admin functions.

## See also

* [Military Base](/doc/military-base-F4HiDtcetS) · [Rail Station](/doc/rail-station-QoeICpyIJb)
* [Infrastructure](/doc/infrastructure-tvXBC79OnR)