Harbour

Harbour
A Harbour gives a nation access to the sea. It builds up a naval fleet over time, lets your forces launch invasions across the water, and makes sea travel easier on boats.
Requirements
VBX cost | 100 |
Productivity required | 700 |
Materials | 350 Iron, 350 Wood |
Appeal | +25 |
Prerequisites | Must be built in a coastal region |
Effects
Fleet building: each Harbour adds 1 ship per day to the nation's fleet in that region's drydock.
Naval invasions: your nation needs a working Harbour (integrity above 0%) to attack across a coastal border.
Sea travel: when sailing between coastal regions, boats (Q3 vehicles) take less wear for each Harbour at the departure or destination region. One Harbour halves the wear, and two remove it entirely.
Harbour page: the Harbour has its own page for managing fleets and the drydock. The President, Vice President, Defence Minister and the Harbour's Commanding Officer can use its admin functions.