More than a simple glitch in the Matrix! 12 0

As you all know a déjà vu is usually a glitch in the Matrix. This is how I felt when I (re)discover the inconsistencies in the Battle Stats page...




















Unfortunately, even with string-theory its impossible to explain these weird phenomenons, so I'm asking the broader community to assist in solving the mystery.



















Solved parts so far

Ok, so I could figure out that the
Damage By Citizenship is equal the Damage By Combat Role minus First Aid. What bothers me is that it doesn't add up if you compare the latter two to the Ground and the Air damage, and what's even more disturbing is the so-called "Effective Damage".

In my book, effective damage means the "net damage" in other words the overall damage of one side after all deductions -ie. enemy air damage, whatever bonuses applied if there's any etc.-, so that when you look at it you clearly see who's winning and who is losing.

But here it looks that one side's Effective Damage is basically its Ground Damage while the other's... I don't have a clue...

Anyway, clarification is needed here.


See you all, snow out.











 
jany 89 Unread
23:34:19, 17/01/15 1
Thiago is right, it is a spiritual event for vBuggism
 
Darkmyre 87 Unread
20:36:57, 17/01/15 2
"Bulgaria has completed researching Quantum Physics!"
 
darki 89 Unread
17:18:51, 17/01/15 4
''...even with string-theory... ''
z78sabjan it is rather a the effect of a black hole, when the damage simply disappeared somewhere. The theory of general relativity predicts that a sufficiently compact mass can deform spacetime to form a black hole, if you find yourself in the region from which no escape is possible is called the ''event horizon''(point of no return) then you are lost forever :D
 
Darkmyre 87 Unread
12:50:40, 17/01/15 0
Metralla Medics have nothing to do with it.

z78sabjan Turns out it was a simple typo, that should be fixed now.
 
Metralla 93 Unread
12:11:19, 17/01/15 1
Booms ATM I do not have time or mood to invest on a war module that I want to change.
From a first glimpse it has to do something with the medics "damage" and bombardment bonus. These are the "damages" that are not exactly damage.
(Last Edited 12:19:18, 17/01/15)
 
Booms 90 Unread
10:31:37, 17/01/15 1
I'm waiting Metralla's theory on that :)
 
Thiago Santiago 84 Unread
03:50:09, 17/01/15 2
Welcome to vBuggism.
 
abramacabra 88 Unread
23:47:04, 16/01/15 0
I think that rocket launchers damage is the thing that complicates the damage report. I always do the math in excel.
Higher air damage - (1.15*lower air damage) = effective air damage.

You win if:
your efective air damage + ground damage > enemy's ground damage
or
your ground damage > enemy's ground damage + effective air damage

(Last Edited 23:49:39, 16/01/15)
 
James A. Conrad 87 Unread
20:18:17, 16/01/15 0
Fantastic find.

*Ahem*....Darkmyre
 

 
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